The Weeping City of Mhach
Shadow of Mhach: Second Heavensward 24-man alliance raid
TB: Dark Spike
RW: Implosion
- Burrow under the ground Expanding AoE’s traveling outwards.
- Followed by proximity marker.
- Green AoE: Move away from raid.
- Tethered players can be freed by running through tethers.
- Webs above arena: Avoid green areas.
- Intercept orbs before they reach the boss.
- Kill spiders, jump through holes, kill pillars and add.
- Yellow marker: Move away from others.
- Anyone close by will be pulled up to web area.
- Red Marker: Drop at edge of arena. Creates web patches.
- Vortex: Stand in web patches or you get sucked in.
Separate adds.
If zombies aren’t killed fast enough they will explode, resulting in raidwide damage.
RW: Punishing Ray, Evil Mist, Mana Explosion (after adds), L Hell Wind
- Move away from zombies. Kill them once they move.
- Necropurge, Evil Mist: Avoid, gives debuff.
- 2 stacks result in loss of control.
- Brand of the Fallen: Kiss
- Adds: Succubus (Interrupt cast) > Haagenti
:skull: Mega Death: Stand in green circle. Avoid overlapping areas.
RW: Trembling Epigraph, Big Burst (if adds are not killed)
- Alliances split.
- Kill adds.
- Flaring Epigraph: Walk over circles on each platform to raise shield
- Hide inside shielded area or you die.
Grab adds appearing after proximity attack. Try to grab blue orbs.
Blue orbs need to be grabbed & deal high damage - shield when possible.
- Sphere: Red marker - drop on segment to the left. Do not stack.
- Others can stack up on boss.
- Pyramid: Move to the sides.
- Can be paired with Acceleration Bomb
- Cube: Donut
- Move away from tank after donut
- Only grab orbs w/o vuln stacks, enough health.
Tank her in center of arena.
RW: Multi Dancing Mad
